Regina Flores MirArchive

Archive / 2016

Design Meeting - March 2016

March 9, 2016

Our task is to come up with design solutions for these three elements:

  1. Represent the environment
  2. Represent the microbes within that (protagonists)
  3. Perceptual apparatus - how to show in the exposition

Representing the Environment

How do microbes experience the world?

  • sense of smell 
  • chemical interactions
  • chemical compositions: asphalt, wood, soil, cement

 

Katamari -> Hives -> Things are adhering to it -> We are interested in the whole, things interacting together, not in the individual compnents. 

 


Perfume the film --> Tools: how to see air?

Perceiving the chemical element of the environment --> chemical composition of the environment

How to map chemicals to pixels?


 This project uses bees as sensors, as citizen scientists - so this should not be focused on the bees, but on the microbes. 


In the context of architecture:

  • How can you design for microbes in mind?
  • Architecture at the micro scale 
  • What are the micro environments? Textures: wood, asphalt, etc. 
  • Micro textures
  • Topologies of the micro scale

We want to have a dialog with the invisible - if the table could talk, what would it say about its microbes?


Flow fields 

https://www.chromeexperiments.com/experiment/fluid-and-particles-in-webgl

 

 

We discussed at length about using flow fields to represent the movement of the microbes in space using this scientific paper as reference: LINK TO PAPER

Flow going around the objects - a car comes and swipes away the particles -> Microbial Flow Area


Sensory Humoculous

 

 

 

 

 

Remapping the world from the microbes perspective

 


How to volumetrically map the world?

References:

  • http://bengler.no/terrafab
  • http://www.wired.com/2015/04/laser-scans-london-new-way-see-world/
  • http://berglondon.com/products/hat/
  • http://www.specular.cc/
  • http://www.depthkit.tv/

Ideas:

  1. Volumetrically recording an area --> like 1 street -> like Google street view if the "car" was a microbe
  2. Expand edges and shrink surfaces
  3. Textures - accentuating the textures

Main ideas that surfaced:

  1. Flow --> Travel (macro)
  2. Crevasses --> the microbe's home (micro)

Flow

We decided to go with the flow idea.

Looking at the city at large scale

Spacial information